The game is very fun, it doesn't need to have cool detailled sprites, i'm sure you could do a nice game with some basic art done by yourself, the turret system is nice to have, maybe focusing on that could help differentiate your game from vampire survivors.
How did you do the trick that the game goes auto full screen when you first click? I want that for my game.
>How did you do the trick that the game goes auto full screen when you first click? I want that for my game.
Funnily I'd rather it only did that in desktop builds, not web, and just never tracked it down to fix it since the build time is so long. Seems like the code is:
if ( [the save data for the toggle says to use windowed mode] ) {
And I just call that code when the game starts, and the save data defaults to fullscreen on.
I do not remember why I use Screen.SetResolution() instead of just "Screen.fullScreenMode = FullScreenMode.FullScreenWindow;" but I guess try both if you're not getting the results you want, lol
I'm considering leaning more into the "base building" aspect, including buildable walls and cash generators you have to defend. You think that would be cool?
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I can finally play with zero lag on my Chromebook
awesome, glad to hear it
The game is very fun, it doesn't need to have cool detailled sprites, i'm sure you could do a nice game with some basic art done by yourself, the turret system is nice to have, maybe focusing on that could help differentiate your game from vampire survivors.
How did you do the trick that the game goes auto full screen when you first click? I want that for my game.
thanks for the kind words
>How did you do the trick that the game goes auto full screen when you first click? I want that for my game.
Funnily I'd rather it only did that in desktop builds, not web, and just never tracked it down to fix it since the build time is so long. Seems like the code is:
if ( [the save data for the toggle says to use windowed mode] ) {
Screen.fullScreenMode = FullScreenMode.Windowed;
} else {
Screen.SetResolution(Screen.currentResolution.width, Screen.currentResolution.height, FullScreenMode.FullScreenWindow);
}
And I just call that code when the game starts, and the save data defaults to fullscreen on.
I do not remember why I use Screen.SetResolution() instead of just "Screen.fullScreenMode = FullScreenMode.FullScreenWindow;" but I guess try both if you're not getting the results you want, lol
Those are just straight up Nuclear Throne sprites..
Very nice
very fun, the lots of improvements could allow a bunch of strategy, but for now it seems like everything its good
I wish there was another objective though, aside from surviving TDs are mostly about protecting something, the center for example.
Overall pretty decent game, gj.
Nice, I got to level 36 and got greedy
Really fun horde killer game. I like the addition of the turrets a lot!
Thanks!
I'm considering leaning more into the "base building" aspect, including buildable walls and cash generators you have to defend. You think that would be cool?
I think so! It definitely has a lot of potential, I played it for like 3 hours yesterday in 1 sitting.
Btw one bug I found. If you drag weapon or support item from player to turret, that item slot disappear and you can't equip new item on that slot.